Here is a quick rundown of one way to create a Shepard’s Tone style effect using a Ableton Live and Operator. This isn’t the perfect way to create a Shepard’s Tone, but it gives a good rundown of the type of process involved in creating such an effect. This video can be downloaded in Hi Def from my main website, www.TomCosm.com The Ableton Live file that I created is also available from my website, so you can download and see for yourself. More info on Shepard’s Tone can be found here http
Creating A Shepard’s Tone Using Ableton Live Part 2 | ableton live | Рубрики: Ableton, Cosm, create, Drum and Bass, Live, Shepard\\\'s, Tom, Tone, Tutorial | Прокомментировать
its good to watch tutorials like this
unique and informative
wow thx
mate, your tutorials are wicked and you seem like a sound dude. Please keep em coming
M
I don’t have abletone live – I did it in Audacity.
1. Tracks – AddNew – Audio
2. Generate – Chirp
3. Chirp settings 22.5Hz to 55 Hz, amplitude 0 – 0.5 Linear.
4. Repeat step 1&2
5. Chirp settings 55 Hz to 110Hz, amplitude 0.5-1 Linear.
6. Repeat step 1&2
7. Chirp settings 110Hz to 220Hz amplitude 1 – 1 Linear
Then 220 – 440; 440-880; then from 880-1720 amplitude reduced from 1-0.5 then from 1720 to 3440 amplitude reduced from 0.5-0.
Then click Transport – Loop Play.
It’s seamless.
oops, sorry that should be 1760 and 3520 not 1720 and 3440. – And I did pass high school math!!
very true, in more than music, when too many «tracks» of material for attention compete and gel. yep.
couldnt you just warp the audio on the track thats clicking just a little bit to a point where you wont have that drop out? the change would be so small it shouldnt be noticeable. maybe im wrong, just thinking out loud
great tutorial mate, cheers!
Nice one Mate. Very interesting stuff
In audacity you need to comensate the mix by
reducing the levels arround -16dB each channel.Then you can use normalizing the mix for flavours.
to 0 dB
for example 6 Channels require a reduction of aprox
log6 * 6 = 15,5 dB i dont know if this is the right formula to deal with however.
Then mixdown each.
You get an ascending sinetone.
You can make ascending and descending by simply looping once and then reverse the
second part of the wave.Then phase invert the second wave.
Drop a fowel filter stage 3 on it so you get a filtered fowel.
Use chebyshev disortion stage 3 filter so it sounds more natural.
Duplicate the tone 2 times.
Reduce each by log 33 = 4,754887502 dB
Pitch down to [-7, -1 or other ]semitones the 2nd and 3rd channel so you get your chords.
Normalize the results.
Yeah, simple :/
@aleshah your way is waay easier wtf lol come on now
Thank god, someone else who geeks out about audio as much as me
thanks men, how can i aply these theory to wite noise, could you help me??
SIKK thanks Cosmic Cos :O) iv been looking everywhere for how to do this.. you rule
The click you discovered… I think it is the retriggering of the oscillator… I don’t know if there is a button on operator to not retrigger note when played legato
tom, you blah blah to much..i just want to hear information, not you , loving hearing yourself speaking.so, get tight !
Great video, but Bach used similar things in his canon! This was over three-hundred years ago mind you. Check it man!
?v=A41CITk85jk&playnext_from=TL&videos=7Be6qWbxn_M
To get rid of the click because of the frequency snap, you must understand that the hertz is the sine frequency cycles per second. You’re working with a changing hertz that doubles after a length of time. The length of time is determined by the tempo you set. It you change the tempo accordingly so that the length of time for the hertz to change you can get the sine waveform to end on a zero-frequency instead of an unequal frequency.
Yo, this was pretty helpful
Nice one, good trick thanks.
tanx man, nice tut, iI love M.C. Escher’s works so have to do something with this;p
AWesoe thanks for the explanation, was also great to get an idea on how ableton works at the same time
@T20Tigers I’m sorry I didn’t get it right. Is there any toturials?